Welcome to the Innovation House family, Grétar, Katrín and Hjörtur! TopoLocate ehf. is working with new and emerging technology to speed up creation of Cadastral maps. The project is sponsored by Tækniþróunarsjóður (Technology Development Fund), Fræ and is supported by “Stjörnusproti”. The Seltjarnarnes team working in Innovation House includes, Grétar Örn Hjartarson B.Sc. Computer Science, Katrín Viktoría Hjartardóttir Software Engineering student HR and Hjörtur Grétarsson B.Sc. Computer Science and MBA.
Welcome to Innovation House, independent innovators! We are all looking forward having you around this summer The new tenants in office 16 are a menagerie of design/tech people that have shared an office for the past few years in Iðnó. With Iðnó closing down we’re here for the summer to work on various personal and Rannís funded projects.Sigursteinn J Gunnarsson is a game designer with a degree from NYU and half of Tasty Rook, the creators of phone party games Triple Agent and Out of the Loop.Páll Ragnar Pálson is a CCP veteran-gone-indie game developer creating prototypes for new games.Ketill Gunnarsson is a drone expert that’s currently using his expertise to develop automated drone inspection systems for powerline maintenance.Owen Hindley is a creative technologist with extensive experience in VR, Unity and theater. He is currently working on the follow up to Kassinn, a multi-awarded theater VR piece.
Porcelain Fortress has just achieved the impossible by being the first Icelandic company to publish a game for a Nintendo game console. We have just launched No Time to Relax for the Nintendo Switch. We also published a big update to accompany the launch for Windows and Mac OS as the game supports cross-play between PCs and Switch.
Porcelain Fortress was founded in April of 2017 and the team was one of 10 teams chosen to participate in Startup Reykjavík over that summer. After the accelerator was over we were welcomed at the offices of Innovation House in Seltjarnarnes and have had our office there since.
No Time to Relax is the companies first game, launched in August of last year for Windows and Mac OS. The team is now doing the groundwork for the companies next game: The Citadel. There players need to build and maintain a colossal tower in a fantasy setting.
No Time to Relax can be found here on Steam for PCs:
The game launches on the 20th of February for Switch in Europe, Africa, Australia and New Zealand.
On the 24th of February it launches in North- and South-America.
We are building AI stylist built to identify what type of clothes really suits you based on body structure, colour scheme, hobbies and occupation and analyses you very carefully. Letting you choose what you need and should wear. Even giving you choices you never have thought of, and an opportunity to become more adventurous or creative.
We are currently in Beta testing and you are welcome to participate at www.therebutia.com
New team at Innovation House – Welcome!
Rafíþróttafélagið develops a framework for breaking down competitive games into coachable components and develop drills, training scenarios and educational material to be delivered in person by a coach.
This is accompanied by training methodology and structure that combines gaming, physical activity and socially stimulating games. All of this can be adopted and taught by anyone with access to a facility with 10 or more computers.
Icelandic music tech company Genki Instruments, one of the startups at Innovation House Reykjavik ships Wave, it’s debut product
Great news! Icelandic music tech company Genki Instruments, one of the startups at Innovation House Reykjavik ships Wave, it’s debut product. Wave is the ring that lets you control sound with motion.
Wave is the ring that lets you control sound with motion. First shown to the world as a rough prototype at NAMM 2018, Wave by Genki Instruments caught the eyes of attendees and media alike (Reuters, Synthtopia) for it’s unique properties and innovative technology.
Wave allows musicians to easily control sound, shape effects or send commands using gestures. With three accessible buttons, users are in full control and can turn the ring on or off as well as change sounds, parameters and effects without having to go back to the computer. Due to it’s design musicians never have to take their hands off their instrument while using Wave, and using Wave on top off the instruments adds another layer of creativity to it. Read more: on Ask Audio